Table of Contents
PlayerPrefs: Stores and accesses player preferences between game sessions.
EditorPrefs: Stores and accesses Unity editor preferences.
PlayerPrefs is in
EditorPrefs is in
PlayerPrefs is used for the game player's preferences and stored in the local device.
EditorPrefs is the only one namesace across projects, within the development environment.
float PingPong(float t, float length) reference