Scripting API
Table of Contents
Input reference
Application reference
Time reference
- Use Time.timeScale for slow motion effects.
- Use Time.realtimeSinceStartup to avoid the effect of
Time.timeScale. Otherwise, should use Time.time instead
Random reference
// min [inclusive] and max [inclusive]
public static float Range(float min, float max);
// 0.0 [inclusive] and 1.0 [inclusive]
public static float value;
public static Quaternion rotation;
public static Vector2 insideUnitCircle;
// Many other overloadings
public static Color ColorHSV();PlayerPrefs vs EditorPrefs discussion
PlayerPrefs: Stores and accesses player preferences between game sessions.EditorPrefs: Stores and accesses Unity editor preferences.PlayerPrefsis inUnityEngine, whileEditorPrefsis inUnityEditorPlayerPrefsis used for the game player's preferences and stored in the local device.EditorPrefsis the only one namesace across projects, within the development environment.