Table of Contents
Load pixel art resources howto
Create a new AltasTexture howto
CanvasLayers
reference
2D Movement Overview tutorial
- For the root node of the Entity, use
KinematicBody2D
to utilize member functions like move_and_slide
, etc.
AnimatedSprite
reference
String animation
- The current animation from the frames resource. If this value changes, the frame counter is reset.
Usage of Path2D
and PathFollow2D
discussion
- When adding
Path2D
, it will add a child PathFollow2D
node.
- Once you defined the path, you can sample a point on the path.
- Just setting offset (in pixel), it will return the coordinate on the path.